SES, Terraform and TypeScript Starter Project

Amazon Simple Email Service (SES) is a serverless service for sending emails from your applications. Like other AWS services, you can send emails with SES using the AWS REST API or the AWS SDKs. In this article, I want to look at how to send emails using SES with TypeScript specifically. tl;dr Fork the automatically … Continue reading SES, Terraform and TypeScript Starter Project

The Ultimate Guide to TypeScript Monorepos

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I've written a couple of posts about how to set up JavaScript and TypeScript Monorepos over the past three years (#1, #2, #3, #4, #5, #6, #7), and I kind of thought I had it all figured out - but I didn't. It turned out that for various reasons it is fiendlishly difficult to develop … Continue reading The Ultimate Guide to TypeScript Monorepos

TypeScript Monorepo with Yarn and Project References

Please find an updated and extended version of this post here: The Ultimate Guide to TypeScript┬áMonorepos. Project references in TypeScript are an amazing feature for building complex TypeScript projects. They enable dividing a large project into smaller, indepedent modules and thereby improving code organisation as well as compile times; since it is easier for TypeScript … Continue reading TypeScript Monorepo with Yarn and Project References

Lambda Go Starter Project

Serverless development allows deploying low-cost, low-maintenance applications. Go is an ever-more popular language for developing backend applications. With first rate support both in AWS Lambda and GCP Cloud Functions, Go is an excellent choice for serverless development. Unfortunately, setting up a flexible infrastructure and efficient deployment pipelines for Serverless applications is not always easy. Especially … Continue reading Lambda Go Starter Project

Textures and Lighting with React and Three.js

In my previous three posts, I have developed a simple WebGL application using react-three-fiber and three.js. In this post, I am adding texture loading and proper lighting to the application. For reference, here the links to the previous versions of the app: Version 1: Just being able to drag a shape on the screen Version … Continue reading Textures and Lighting with React and Three.js

Create and Drag Shapes with Three.js, React and Cannon.js

Following up from my article published a few days ago, I have now extended and improved the simple WebGL application that I originally developed using Three.js and react-three-fiber. Version 1 of the application allowed dragging a simple shape around on the screen: App: https://react-three-fiber-draggable.surge.sh/ Source Code: https://github.com/mxro/threejs-test/tree/master/test1 Version 2 combines this basic premise with the … Continue reading Create and Drag Shapes with Three.js, React and Cannon.js